Entertainment Industry

Entertainment Industry


Science, technology, engineering, and math (STEM) have never been more important. Just about every part of our lives is touched by one or more of those fields. In this book, check out many stories from the world of Entertainment, including these breaking headlines:
-Science: Animal Biologists Turns Snakes into Stars!
-Technology: Motion Capture Magic!
-Engineering: VR Creates 360-Degree Entertainment
-Math: Music Stars Use Algorithms to Find Fans

Inside, find out the stories behind these headlines and many more as we explore how STEM topics are making an impact on the shows we watch, the movies we love, the games we play, and more.

SKU: 9781682654842
Product ID: 11234


From the series STEM in Current Events
Grade Range: 7th – 12th
Page Count: 64
Lexile Level: 1240L

A whole child approach ensures that each student is healthy, safe, engaged, supported and challenged.

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